                               MOUSE & MAZE
                               BFS MAP TOOL
                          DESIGNED BY TIMOTHY WEN
                            09/2008 PD SOFTWARE


COMMAND :

              I
             J K     ADD ELEMENT OF WALL TO BUILD MAZE.  
              M 


              Y
             G H     DELETE ELEMENT OF WALL TO BUILD MAZE.
              B  


             ^Y
           ^G  ^H    JUST MOVE CURSOR,NO ADDING OR DELETING ELEMENT OF WALL.
             ^B 


              R      BEGIN TO RUN THE MOUSE.

                     (USED RULE-LINE WILL BE SHOWN ON THE STATUS BAR AFTER RUNNING).

                     (FOR TARGET MODE : BORDERS OF THE DESIGNING AREA ARE THE INVISIBLE WALLS,THE MOUSE CAN'T PASS THROUGH THEM).

              E      RUN WITH THE SAME RULE (THE SAME AS LAST ONE).
              
              Q      QUIT THE PROGRAM.

              S      SAVE MAZE PATTERN 
                    
                     (PRESS "+" AND <RETURN> KEYS TO CANCLE IT).
 
                     (24 LETTERS OF FILENAME IS LIMITED).

              L      LOAD MAZE PATTERN.

                     (PRESS "+" AND <RETURN> KEYS TO CANCLE IT).

                     (NOTICE : WHEN YOU TYPE A WRONG FILENAME TO LOAD ANY KIND OF MAZE FILE, 
                               SYSTEM WILL BECOME UNSTABLE,YOU'D BETTER TO RERUN THE PROGRAM AGAIN).   
                    
              C      CLEAR DESIGNING AREA.

              X      SHOW THE SAVED MAZE FILES.

              O      SHOW THE COMMAND HELP PAGE.

              U      CLEAR SHORTCUT AND OPTIMIZE ROUTE.

             ^F      IF YOU CAN'T LOAD THE MAZE OF OLD VERSION,
                     TRY THIS FUNCTION.

                     (PRESS "+" AND <RETURN> KEYS TO CANCLE IT).

                     (NOTICE : WHEN YOU TYPE A WRONG FILENAME TO FIX MAZE FILE, 
                               SYSTEM WILL BECOME UNSTABLE,YOU'D BETTER TO RERUN THE PROGRAM AGAIN).    

             ^O      CHANGE ORIGINAL POSITION OF THE MOUSE.
                     
                     (USE ^Y,^G,^H,^B TO MOVE THE MOUSE,
                      AND PRESS ^O AGAIN TO SET IT UP.)
                   
                     (NOTICE : 1.ORIGINAL POSITION CAN'T BE THE SAME
                                 PLACE AS TARGET POSITION.
                               2.ORIGINAL POSITION CAN'T BE THE SAME
                                 PLACE AS THE ELEMENTS OF WALL.
                               3.YOU MUST RESET AGAIN IF THE ABOVE HAPPENED.)         
        
             ^T      CHANGE TARGET POSITION OF THE MOUSE.
                    
                     (USE ^Y,^G,^H,^B TO MOVE THE MOUSE,
                      AND PRESS ^T AGAIN TO SET IT UP.)

                     (NOTICE : 1.TARGET POSITION CAN'T BE THE SAME
                                 PLACE AS ORIGINAL POSITION.
                               2.TARGET POSITION CAN'T BE THE SAME
                                 PLACE AS THE ELEMENTS OF WALL.
                               3.YOU MUST RESET AGAIN IF THE ABOVE HAPPENED.)         
 
             ^R      RETURN TO COMMON MODE.
                     
                     (TARGETS ARE THE EDGES OF DESIGNING AREA.)  

             ^S      CHANGE RANDOM SEED.

             ^Z      SET RUNNING RULES OF MOUSE BY YOURSELF.

                     (PRESS "+" TO CANCLE IT).

                     (USE J,K TO ROLL THE RULES,USE M TO SET IT UP).

                     (IF ANY ONE RULE IS THE SAME AS ANOTHER ONE,YOU MUST DO THE PROCEDURE AGAIN). 
                     
                     (U-UP,UR-UPPER RIGHT,R-RIGHT,DR-DOWN RIGHT,
                      D-DOWN,DL-DOWN LEFT,L-LEFT,UL-UPPER LEFT).
       
                     (FIRST RULE RUNS HIGHEST PRIORITY.).

                     (FUNCTION ECHO WILL BE DISABLED). 

             ^A      RETURN TO RANDOM MODE.

                     (FUNCTION ECHO WILL BE ENABLED).
     
             ^C      SHOW BFSMAP(MAP OF BREADTH FIRST SEARCH). 

        


MEANING OF NUMBERS IN COMMAND AREA :

       DOLLAR :      NUMBER OF WALL-ELEMENTS.
         STEP :      TOTAL NUMBER OF STEPS THAT MOUSE RUNS.
       RESTEP :      NUMBER OF REPEAT STEPS THAT MOUSE RUNS.

     SHORTCUT :      NUMBER OF SHORTCUT-STEPS. 
       BFSMAP :      RANGE SCALE OF BFSMAP(MAP OF BREADTH FIRST SEARCH).
                     
     ROOT PASS :      TIMES WHEN THE MOUSE PASS THE ORIGINAL POSITION. 
     

* 80 column card in slot 3 is needed.
* Set AppleWin's custom speed to fastest limit is much better.(http://applewin.berlios.de/)  
  (function "optimize route" will take hours if you don't raise up the speed.) 

Have fun
Timohy

salewts@yahoo.com.tw